![]() These a fun to mess around with but are super situational. You also have a two extra nozzles like the Turbo Nozzle which lets Mario run at high speeds and the Boost Nozzle, which launches Mario into the air. This is a really nice feature as it adds a new layer of depth to the platforming. The Hover nozzle on the other hand shoots two streams of water at the ground, lifting Mario off his feet and allowing him to hover in the air for a brief period of time. You can spray while on the move or plant your feet and aim precisely, both of which are pretty easy to do. The Spray nozzle shoots a stream of water that can be used in a variety of ways though mostly for washing paint away. F.L.U.D.D is basically hydro pump that initially has two functions: Spray and Hover. In the place of these missing moves is of course F.L.U.D.D, which is the main game changer. Thankfully, most of the level design accommodates for these changes so this isn’t a problem. Mario is missing a few moves from before though such his melee attacks, the long jump and crouch jump. ![]() In comparison, Super Mario 64 feels sluggish. ![]() In terms of how it plays, it’s basically the same as Super Mario 64 in terms of the moves Mario can do and how you execute them but the control is much tighter this time. ![]()
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